TY - BOOK AU - Palmer,Grant ED - SpringerLink (Online service) TI - Physics for Game Programmers SN - 9781430200215 AV - QA76.758 U1 - 005.1 23 PY - 2005/// CY - Berkeley, CA PB - Apress KW - Computer science KW - Software engineering KW - Computer Science KW - Software Engineering/Programming and Operating Systems N1 - Adding Realism to Your Games -- Some Basic Concepts -- Basic Newtonian Mechanics -- Basic Kinematics -- Projectiles -- Collisions -- Sports Simulations -- Cars and Motorcycles -- Boats and Things That Float -- Airplanes -- Rockets and Missiles -- The Physics of Solids -- Explosions -- Lasers -- Probabilistic and Monte Carlo Simulations N2 - Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats. This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You'll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained UR - http://dx.doi.org/10.1007/978-1-4302-0021-5 ER -