Physics for Game Programmers
Palmer, Grant.
creator
author.
SpringerLink (Online service)
text
xxu
2005
monographic
eng
access
XXV, 472 p. online resource.
Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats. This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You'll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.
Adding Realism to Your Games -- Some Basic Concepts -- Basic Newtonian Mechanics -- Basic Kinematics -- Projectiles -- Collisions -- Sports Simulations -- Cars and Motorcycles -- Boats and Things That Float -- Airplanes -- Rockets and Missiles -- The Physics of Solids -- Explosions -- Lasers -- Probabilistic and Monte Carlo Simulations.
by Grant Palmer.
Computer science
Software engineering
Computer Science
Software Engineering/Programming and Operating Systems
QA76.758
005.1
Springer eBooks
9781430200215
http://dx.doi.org/10.1007/978-1-4302-0021-5
http://dx.doi.org/10.1007/978-1-4302-0021-5
100301
20160302161506.0
978-1-4302-0021-5