Software Engineering: A Hands-On Approach [electronic resource] / by Roger Y. Lee.

By: Lee, Roger Y [author.]Contributor(s): SpringerLink (Online service)Material type: TextTextPublisher: Paris : Atlantis Press : Imprint: Atlantis Press, 2013Description: XXIV, 288 p. online resourceContent type: text Media type: computer Carrier type: online resourceISBN: 9789462390065Subject(s): Computer science | Computers | Computer graphics | Computer Science | Computer Imaging, Vision, Pattern Recognition and Graphics | Models and Principles | Computer Science, generalAdditional physical formats: Printed edition:: No titleDDC classification: 006.6 LOC classification: T385TA1637-1638TK7882.P3Online resources: Click here to access online
Contents:
Introduction to Software Engineering -- Object-Oriented Concepts -- Modeling with UML -- Starting the Project -- Requirements Elicitation -- Object-Oriented Analysis -- System Design -- Object-Oriented Design -- Implementation -- Testing -- Project Wrap-up, Delivery, and Maintenance -- �Software Metrics and Measurements -- Hands-On Software Engineering Project.
In: Springer eBooksSummary: This textbook provides a progressive approach to the teaching of software engineering. First, readers are introduced to the core concepts of the object-oriented methodology, which is used throughout the book to act as the foundation for software engineering and programming practices, and partly for the software engineering process itself. Then, the processes involved in software engineering are explained in more detail, especially methods and their applications in design, implementation, testing, and measurement, as they relate to software engineering projects. At last, readers are given the chance to practice these concepts by applying commonly used skills and tasks to a hands-on project. The impact of such a format is the potential for quicker and deeper understanding. Readers will master concepts and skills at the most basic levels before continuing to expand on and apply these lessons in later chapters.
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Introduction to Software Engineering -- Object-Oriented Concepts -- Modeling with UML -- Starting the Project -- Requirements Elicitation -- Object-Oriented Analysis -- System Design -- Object-Oriented Design -- Implementation -- Testing -- Project Wrap-up, Delivery, and Maintenance -- �Software Metrics and Measurements -- Hands-On Software Engineering Project.

This textbook provides a progressive approach to the teaching of software engineering. First, readers are introduced to the core concepts of the object-oriented methodology, which is used throughout the book to act as the foundation for software engineering and programming practices, and partly for the software engineering process itself. Then, the processes involved in software engineering are explained in more detail, especially methods and their applications in design, implementation, testing, and measurement, as they relate to software engineering projects. At last, readers are given the chance to practice these concepts by applying commonly used skills and tasks to a hands-on project. The impact of such a format is the potential for quicker and deeper understanding. Readers will master concepts and skills at the most basic levels before continuing to expand on and apply these lessons in later chapters.

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