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Beginning J2ME: From Novice to Professional [electronic resource] / by Sing Li, Jonathan Knudsen.

By: Li, Sing [author.].
Contributor(s): Knudsen, Jonathan [author.] | SpringerLink (Online service).
Material type: materialTypeLabelBookPublisher: Berkeley, CA : Apress, 2005Edition: Third Edition.Description: XXIV, 480 p. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9781430200208.Subject(s): Computer science | Software engineering | Computer Science | Software Engineering/Programming and Operating SystemsAdditional physical formats: Printed edition:: No titleDDC classification: 005.1 Online resources: Click here to access online
Contents:
Building MIDlets -- All About MIDlets -- Almost the Same Old Stuff -- Creating a User Interface -- Lists and Forms -- Custom Items -- Persistent Storage I: MIDP Record Store -- Persistent Storage II: File Connection and PIM API -- Connecting to the World -- Wireless Messaging API -- Bluetooth and OBEX -- Programming a Custom User Interface -- The Game API -- 3D Graphics -- Sound, Music, and Video: MMAPI -- Performance Tuning -- Protecting Network Data.
In: Springer eBooksSummary: Have you thought about building games for your cell phone or other wireless devices? Whether you are a first–time wireless Java developer, or an experienced professional Beginning J2ME, Third Edition brings exciting wireless and mobile Java application development right to your door! This book will empower you with numerous topics: sound HTTPS support, user interface API enhancements, sound/music API, a Game API, 3D graphics, and Bluetooth. Further, this book is easy to read and includes many practical, hands–on, and ready–to–use code examples. You will not be disappointed.
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Building MIDlets -- All About MIDlets -- Almost the Same Old Stuff -- Creating a User Interface -- Lists and Forms -- Custom Items -- Persistent Storage I: MIDP Record Store -- Persistent Storage II: File Connection and PIM API -- Connecting to the World -- Wireless Messaging API -- Bluetooth and OBEX -- Programming a Custom User Interface -- The Game API -- 3D Graphics -- Sound, Music, and Video: MMAPI -- Performance Tuning -- Protecting Network Data.

Have you thought about building games for your cell phone or other wireless devices? Whether you are a first–time wireless Java developer, or an experienced professional Beginning J2ME, Third Edition brings exciting wireless and mobile Java application development right to your door! This book will empower you with numerous topics: sound HTTPS support, user interface API enhancements, sound/music API, a Game API, 3D graphics, and Bluetooth. Further, this book is easy to read and includes many practical, hands–on, and ready–to–use code examples. You will not be disappointed.

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