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Soft Real-Time Systems [electronic resource] : Predictability vs. Efficiency / by Giorgio Buttazzo, Giuseppe Lipari, Luca Abeni, Marco Caccamo.

By: Buttazzo, Giorgio [author.].
Contributor(s): Lipari, Giuseppe [author.] | Abeni, Luca [author.] | Caccamo, Marco [author.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Series in Computer Science: Publisher: Boston, MA : Springer US, 2005Description: VIII, 275 p. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9780387281476.Subject(s): Computer science | Software engineering | Operating systems (Computers) | Computers | Multimedia information systems | Computer Science | Theory of Computation | Operating Systems | Software Engineering/Programming and Operating Systems | Multimedia Information SystemsAdditional physical formats: Printed edition:: No titleDDC classification: 004.0151 Online resources: Click here to access online
Contents:
Overload Management -- Temporal Protection -- Multi-Thread Applications -- Synchronization Protocols for Hard and Soft Real-Time Systems -- Resource Reclaiming -- Quality of Service Management -- Feedback Scheduling -- Stochastic Scheduling.
In: Springer eBooksSummary: Hard real-time systems are very predictable, but not sufficiently flexible to adapt to dynamic situations. They are built under pessimistic assumptions to cope with worst-case scenarios, so they often waste resources. Soft real-time systems are built to reduce resource consumption, tolerate overloads and adapt to system changes. They are also more suited to novel applications of real-time technology, such as multimedia systems, monitoring apparatuses, telecommunication networks, mobile robotics, virtual reality, and interactive computer games. This unique monograph provides concrete methods for building flexible, predictable soft real-time systems, in order to optimize resources and reduce costs. It is an invaluable reference for developers, as well as researchers and students in Computer Science.
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Overload Management -- Temporal Protection -- Multi-Thread Applications -- Synchronization Protocols for Hard and Soft Real-Time Systems -- Resource Reclaiming -- Quality of Service Management -- Feedback Scheduling -- Stochastic Scheduling.

Hard real-time systems are very predictable, but not sufficiently flexible to adapt to dynamic situations. They are built under pessimistic assumptions to cope with worst-case scenarios, so they often waste resources. Soft real-time systems are built to reduce resource consumption, tolerate overloads and adapt to system changes. They are also more suited to novel applications of real-time technology, such as multimedia systems, monitoring apparatuses, telecommunication networks, mobile robotics, virtual reality, and interactive computer games. This unique monograph provides concrete methods for building flexible, predictable soft real-time systems, in order to optimize resources and reduce costs. It is an invaluable reference for developers, as well as researchers and students in Computer Science.

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